Boys in the first through fifth grades (or ages 7,8,9,10) may join a Cub Scout Pack and be assigned to a Den, usually make up of boys in a neighborhood who form a natural play group. Dens usually meet weekly, with all Dens joining for a Pack meeting each month. Cub Scouts do things and go places. They do crafts, games, sports, and have fun. They go to events like the Blue and Gold Banquet, field contests, camping trips, and other outdoor activities. Cub Scouts earn awards, the most popular being the advancement ranks of Tiger Cub, Bobcat, Wolf, Bear, Webelos, and the Arrow of Light. Cub Scouts is fun with a purpose.
Boy Scouts is available to boys who have earned the Arrow of Light (a Cub Scout Award) and are at least 10 years old, or have completed the fifth grade, and are at least 11, but not yet 18 years old. The program achieves the BSA's objectives of developing character, citizenship, and personal fitness qualities among youth by focusing on a vigorous program of outdoor activities. Scouting methods include the ideals of the Scout Oath and Law, the patrol operation, outdoor programs, advancement, adult role models and mentors, personal growth, leadership opportunities, and the Scoutign uniform.
Varsity Scouting is a program for young men who are at least 14 years of age but not yet 18. It provides options for young men who are looking for rugged high adventure or challenging sporting activities and still want to be a part of a Scouting program that offers the advancement opportunities and values of the Boy Scouts of America.
Venturing is a youth development program of the Boy Scouts of America for young men and women who are 14 (and have completed the eighth grade) through 20 years of age. Venturing's purpose is to provide positive experiences to help young people mature and to prepare them to become responsible and caring adults. Venturing is based on a unique and dynamic relationship between youth, adult leaders, and organizations in their communities. Local community organizations establish a Venturing Crew by matching their people and program resources to the interests of young people in the community. The result is a program of exciting and meaningful activities that helps youth pursue their special interests, grow, develop leadership skills, and become good citizens.
Sea Scouts is a specialized segment of the Venturing program, which was organized to address members' boating skills and promote knowledge of our maritime heritage.
Learning For Life
Learning For Life offers seven programs designed to support schools and community-based organizations in their efforts to prepare youth to successfully handle the complexities of contemporary society and to enhance their self-confidence, motivation, and self-esteem. The seven programs focus on character development and career education. Learning For Like programs help youth develop social and life skills, assist in character development, and help youth formulate positive personal values. It prepares youth to make ethical decisions that will help them achieve their full potential.
The seven programs are Seekers (Kindergarten through Second Grade), Discoverers (Third and Fourth Grade), Challengers (Fifth and Sixth Grades), Builders (Seventh and Eighth Grades), Navigators (Ninth through Twelfth Grades), Champions (Special-Needs Youth), and Exploring (work-site based and hands-on career-based program).